Weekly Highlights (weekly)

  • Neat collection of tools for various uses

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    • Consumers have grown weary of novelty. People crave meaning in their products and humanness in their interactions. From unnecessarily curved screens, to cups that tell you what you know you just poured into them, we interaction designers are as culpable as anyone in the marketing chain in proposing solutions in search of problems. And admitting that we have a problem is just the first step: The future of interaction design will be about making it human (again).
  • One of the weirdest, coolest, most hyped multiplayer games in years is here, and it started with a tweet:”Contemplating building a game entirely with friends on twitter/fb. Totally open and ‘Mad Lib’ style. Could be fun or totally awful.”The tweet, posted by Mike Mika a little more than a year ago, was followed by another. It showed a crude red box among white and gray platforms.”Where to go with this?” it read. “I’ve started a new project, it draws a red box. Thinking platformer. #helpmedev.””

    tags:3rdspace

    • One of the weirdest, coolest, most hyped multiplayer games in years is here, and it started with a tweet:

       

      “Contemplating building a game entirely with friends on twitter/fb. Totally open and ‘Mad Lib’ style. Could be fun or totally awful.”

       

      The tweet, posted by Mike Mika a little more than a year ago, was followed by another. It showed a crude red box among white and gray platforms.

       

      “Where to go with this?” it read. “I’ve started a new project, it draws a red box. Thinking platformer. #helpmedev.”

  • “Marcus DeSieno very well may have grown up a germaphobe, but you’d never know. The photographer works in the medium of germs, and to beautiful effect. In Cosmos, his most recent series, DeSieno uses bacteria harvested from the most unseemly places—subway poles, toilets, iPhone screens—to turn cosmic images taken from the Hubble into abstract blurs of color and shape.”

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Posted from Diigo. The rest of my favorite links are here.

2 Comments on “Weekly Highlights (weekly)”

  1. The DiRT link to “I need a digital research tool to . . . . use an iPad” seems like a joke but isn’t. 🙂

    The toilet seat art is pretty impressive. I now want to see extreme versions using deadly pathogens.

    1. I know they could probably have phrased it a bit better. Toilet seat art is pretty impressive shows that you can find beauty in the mundane and perhaps even in what we might find at first glance disgusting

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